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San Francisco

Terrain preview

San Francisco terrain preview

Download terrain

Coordinates37.77930, -122.41930
Game grid3200 × 3200

8-bit grayscale PNG for SimCity 4 terrain workflows. Land brightness is normalized separately for each city sample; the color image is a preview, not the download.

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About San Francisco

This 3200 × 3200 game-cell sample around San Francisco spans -3,644 to 1,326 m in the source report. Water-class cells make up 25.8% of the sample; 18.2% remain in the automatic class. These are map-cell shares, not statistics for the city or its population. The surrounding map combines mountain terrain with a prominent waterfront.

How we process land and water

Terrain recipe world19-city-v7-worldcover64-context-c · data revision 6f6a0562cc0d

San Francisco: coast, deep water, and a broad sampling window

Water-class cells account for 25.8% of this sample; 18.2% remain automatic. Those two shares explain why the preview is more informative than a single “coastal” tag: it shows both classified water and areas the source did not settle.

The report minimum is about −3,644 meters. That low value comes from the sampled elevation field, which includes offshore terrain; it is not the elevation of the city’s streets. The heightmap download also uses per-sample land normalization, not a globally shared grayscale height scale.

Before starting a build, inspect the preview and then use the game link to see the actual available terrain. A data-derived coastline is not a map of today’s roads, bridges, or parcels.

Cities within 100 km

San Francisco Real Terrain Download | City Simulation Maps

The downloadable heightmap normalizes land heights within this sample. Pixel brightness is not a cross-city elevation scale or raw survey data.